Kunkka Mid Lane Gameplay - Patch 7.28b (Dota 2 Gameplay)

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Starting items:

Clarity Clarity is very useful on Kunkka as his spells are all very mana-costly. Being able to use Torrent more than once without running completely out of mana greatly increases his ability to lock down foes and score early kills.
Tango Tango fulfills basic regen requirements in all lanes but mid. Having flexible regen allows Kunkka to remain in lane without being harassed out.
Faerie Fire Faerie Fire is a useful consumable to purchase as a mid Kunkka. The damage bonus gives him last-hitting power and allows him to splash more damage on his lane opponent with Tidebringer, and consuming it can give him some last-second burst HP regen that can save him during enemy gank attempts.
Early game:

Boots of Speed Boots of Speed are important on all heroes, but can be quite important on Kunkka for getting in position to cast X Marks the Spot on foes at early levels.
Magic Stick Magic Stick is useful on all heroes. On Kunkka, it can help alleviate his mana issues by giving him some burst mana regen for casting his spells.
Bottle (Full) Bottle is effectively mandatory if Kunkka is to be played mid. A Bottle is extremely useful for replenishing Kunkka's small mana pool, and can be easily replenished using X and a teleport to base.
Mid game:

Phase Boots Phase Boots give him bonus attack damage with which he can last-hit more easily, as well as increasing the effectiveness of Tidebringer.
Magic Wand Magic Wand is powerful for all the same reasons as Magic Stick, granting burst health and mana restoration to allow Kunkka to cast any of his spells.
Drum of Endurance Drum of Endurance gives Kunkka attributes and bonus movement speed.
Armlet of Mordiggian (Inactive) Armlet of Mordiggian toggles on to grant huge attack damage and strength for Kunkka to hit hard with Tidebringer, then off promptly to minimize health drain. Furthermore, Ghostship's damage reduction and damage delay buy more time for armlet toggling as enemies cannot kill Kunkka quickly enough.
Late game:

Shadow Blade Shadow Blade allows him to inflict additional damage to the entire enemy team when combined with Tidebringer. As well, it can be used for mobility or escape as demanded.
Blink Dagger Blink Dagger, combined with X Marks the Spot, greatly extends Kunkka's reach when attacking with Tidebringer, and is useful no matter what role he plays. He can X himself and then blink forward, casting any spells or attacking with Tidebringer, and then returning to safety. Used by itself, Kunkka can instantly position himself in the best location from which to cleave the enemy, or jump within range to cast X on a foe during an initiation.
Daedalus Daedalus is an extremely powerful damage item in the hands of Kunkka, who can additionally benefit from building more than one to increase the proc chance. If his damage is high enough and he procs a crit alongside Tidebringer, Kunkka can potentially slay multiple enemy heroes with a single slash of his sword.
Situational items:

Urn of Shadows Urn of Shadows gives Kunkka a measure of mana regen and some more HP and base damage, enhancing his power as a roamer-disabler. The item's active can be used to heal yourself or teammates, or add more damage in a gank.
Battle Fury Battle Fury increases the cleave percentage of Tidebringer, while also adding a cleave that can be used while Tidebringer is on cooldown. It also gives Kunkka good health and mana regeneration, allowing him to remain out in the field for longer without returning to base.
Black King Bar Black King Bar is useful both for increasing Kunkka's survivability and damage output, especially in situations where the enemy is trying to lock Kunkka down to prevent him from casting his spells.
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